New York Professional Events List


CSEDU 2021 - 10th International Conference on Computer Supported Education...


Date
Mar 16, 2021 - 08:00 AM - Mar 17, 08:00 AM
Organizer
New York Media Technologies LLC in association with INSTICC
Location
Hotel Vila Galé Santa CruzRua São Fernando, 59100-173 Santa CruzPortugal,

Portugal,
Portugal,
US,
ZIP: Portugal
Phone:

Description

CSEDU 2021 will be held in conjunction with VEHITS 2021 and SMARTGREENS 2021. 
Registration to CSEDU allows free access to the VEHITS and SMARTGREENS conferences (as a non-speaker).

UPCOMING DEADLINES
Regular Paper Submission: October 16, 2021 
Regular Paper Authors Notification: December 15, 2021 
Regular Paper Camera Ready and Registration: January 4, 2021 

CSEDU 2021, the International Conference on Computer Supported Education, aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers. In particular, the Web is currently a preferred medium for distance learning and the learning practice in this context is usually referred to as e-learning. CSEDU 2021 is expected to give an overview of the state of the art as well as upcoming trends, and to promote discussion about the pedagogical potential of new learning and educational technologies in the academic and corporate world.

CONFERENCE CHAIR
James Uhomoibhi, University of Ulster, United Kingdom
PROGRAM CO-CHAIRS
Bruce M. McLaren, Carnegie Mellon University, United States
Susan Zvacek, University of Denver, United States

SCOPE

CSEDU 2021, the International Conference on Computer Supported Education, aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers. In particular, the Web is currently a preferred medium for distance learning and the learning practice in this context is usually referred to as e-learning. CSEDU 2021 is expected to give an overview of the state of the art as well as upcoming trends, and to promote discussion about the pedagogical potential of new learning and educational technologies in the academic and corporate world.

CSEDU seeks papers reporting research work, academic or business case-studies, on topics indicated below in the section “Conference Areas”. Papers describing advanced prototypes, systems, tools and techniques and general survey papers indicating future directions are also encouraged. Both technological and social-oriented papers are accepted. All papers must describe original work, not previously published or submitted to another conference. Accepted papers, presented at the conference by one of the authors, will be published in the Proceedings of CSEDU under an ISBN, and will be indexed by major indexes. Acceptance will be based on quality, relevance and originality. Both full research reports (regular papers) and work-in-progress reports (position papers) are welcome. There will be both oral and poster sessions.

Special sessions, dedicated to case-studies and commercial presentations, as well as tutorials dedicated to technical/scientific topics are also envisaged: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial, workshop or special session are invited to contact the conference secretariat or visit the conference website.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. INFORMATION TECHNOLOGIES SUPPORTING LEARNING
2. ARTIFICIAL INTELLIGENCE IN EDUCATION
3. LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT
4. SOCIAL CONTEXT AND LEARNING ENVIRONMENTS
5. DOMAIN APPLICATIONS AND CASE STUDIES
6. UBIQUITOUS LEARNING


AREA 1: INFORMATION TECHNOLOGIES SUPPORTING LEARNING

Authoring Tools and Content Development
Synchronous and Asynchronous Learning
Educational Data Mining
Classroom Management
e-Learning Hardware and Software
e-Learning Platforms, Portals
Tools for Educational Communication and Collaboration
Intelligent Tutoring Systems
Learning Analytics
Virtual Learning Environments
Virtual Worlds

AREA 2: ARTIFICIAL INTELLIGENCE IN EDUCATION

Adaptive Educational Systems
Intelligent Teacher Dashboards
Intelligent Modelling of Affect for Learning
Authoring Tools for Intelligent Tutoring Systems
Empirical Studies of Learning with AI Educational Systems
Agent-based Learning Environments
Architectures for AI-based Educational Systems
Gamification for Learning

AREA 3: LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT

Tools to Assess Learning
Metrics and Performance Measurement
Project Based Learning and Engineering Education
Blended Learning
Educating the Educators
Game-based and Simulation-based Learning
Higher Order Thinking Skills
Immersive Learning
Flipped Classroom
Instructional Design
Mentoring and Tutoring

AREA 4: SOCIAL CONTEXT AND LEARNING ENVIRONMENTS

Assessment and Accreditation of Courses and Institutions
Teacher Evaluation
Theoretical Bases of e-Learning Environments
Social Computing for Learning and Knowledge Sharing
Computer-Supported Collaborative Learning
Community Building
Vocational Training
Course Design and e-Learning Curriculae
Distance and e-Learning in a Global Context
Active Learning
Constructivism and Social Constructivism
Lifelong Learning: Continuing Professional Training and Development

AREA 5: DOMAIN APPLICATIONS AND CASE STUDIES

Distance Learning Strategies
e-Learning in Developing Countries
e-Learning in Engineering Education
e-Learning Success Cases
Health Sector Applications
Intelligent Learning and Teaching Systems
Children's Education using Computer Support and K12 Students

AREA 6: UBIQUITOUS LEARNING

Universal Design for Learning
Cloud-based Learning and Assessment
Context Dependent Learning
Distance Education
Mobile Learning (M-learning)
Smart Devices as Collaborative Learning Tools
Virtual Labs and Virtual Classrooms
Massive Open Online Courses

 

Please contact the event manager Marilyn below for the following: 
- Discounts for registering 5 or more participants.
- If you company requires a price quotation.
Event Manager Contact: marilyn.b.turner(at)nyeventslist.com
You can also contact us if you require a visa invitation letter, after ticket purchase. 
We can also provide a certificate of completion for this event if required.

NO REFUNDS ALLOWED ON REGISTRATIONS 
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This Event Listing is Promoted by
New York Media Technologies LLC in association
with INSTICC
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MYL170818CEV MAR170926UPT


 

Event Categories
COMPUTERS AND INTERNET CONFERENCES
,
EDUCATION CONFERENCES
,
Technology
Keywords: fun, access , applications, architecture , architectures, assessment , business , class , communication , community




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